Friday, November 28, 2008

COD: World At War and the Wii Problem

Recently a friend and I sat down with Call Of Duty: World at War for the Wii, Wii Zappers in hand, we couldn’t wait to dive into the update we’ve all been waiting for to the series, the coop mode. But after a few minutes in, we realized that this wasn’t what we had been waiting for at all.

The coop mode we played was nothing short of a sham. As second player I felt a lot less like I was with a squad mate helping take out enemies in the jungles of the Pacific theater and more like I had been on some retarded version of Mr; Toad’s Wild Ride. There was no split screen, there was no freedom of movement, no health bar. In fact the only reason I knew I was there was the little red aim sight that popped up when I pointed my zapper at the screen. This compounded by my friend’s aimless firing and turning as he tried to get a handle of the controls made for a very aggravating experience and some grumblings about how we should have gotten the game on the 360. That probably would have been the smart thing to do because a game like COD: World at War was made for the 360. The Wii’s unique control scheme does not really lend itself to it.

The huge sales figures of the Wii have convinced gaming companies that they can simply convert their old go to franchises and open them up to a new audience. The problem is that these games can’t be converted to the Wii and continue to be fun. They need to come up with innovative ways work with the Wii experience. Some companies have and you’ll see games like De Blob, which actually uses the Wiimote as a Wiimote instead of as a 360 controller.

It’s fun to think that you and your friend can digitally hit the shores of the pacific together with little plastic guns in concept but when you actually experience it, it’s a bit of a failure. As a rule I would probably leave the games that were made for the Xbox 360 to the Xbox 360.

Monday, November 24, 2008

The Feast, It's Ruint

This is one of my favorite commercials. So silly, so quick and so funny. That is all.

Saturday, November 22, 2008

Black Dynamite

Ok, so this gag of intentionally bad, striaght up 70s movies is getting a bit played out by now, but this still looks pretty tight.

Friday, November 21, 2008

Gmail Themes


Google didn't need to do this. We ALL use Gmail. But then they go and sweeten the pot with customizable themes, including one bad-ass theme that makes your inbox look like an Apple II or something equally archaic. ROCK. Not everyone's got themes yet, so if you don't, Google hates you.

Thursday, November 20, 2008

EGMasaurus Rex May Be Extinct

Ziff-Davis has declared bankruptcy and, as we all know, print is dying a slow and very painful death. So good old Electronic Gaming Monthly is probably on the chopping block. Nothing's official, but it's looking that way...

http://kotaku.com/5095112/print-version-of-egm-may-be-on-its-way-out

Wednesday, November 19, 2008

Bike Hero!

Guitar Hero, recreated with a bike, 5 flashing LEDs, tons of chalk and probably some whippets. Remember when you were young and had time enough to pull off crazy ass $hit like this? Ya, me neither.

Tuesday, November 18, 2008

TeachStreet: Interweb street smarts, fo' real

Former JibJab mentor and all around awesome start up guy Dave Schappell has expanded his site, TeachStreet (camel casing FTW!) to the Bay area. TeachStreet, also available in Seattle, is like eHarmony.com for continuing education. Meaning, they provide the means to hook up people looking to learn with people looking to teach. One big difference? TeachStreet's cool with jews.

TeachStreet's not in LA yet, but as soon as they are I'm going to try to sign up for some coding classes or video game design classes, you can bet yo ass. Here's that URL, for those that missed it:
http://www.teachstreet.com/