Tuesday, January 27, 2009

The 16-bit Zelda II sequel that never was

Hey, Nintendo. Ya, you! With the giant pile of money. If you had any balls, you'd pay Joakim Sandberg to make a full game out of his brilliant 16-bit arcade tribute to your award winning but stale tasting Zelda series. But you know what? You don't. That's right. And you can tell that plumber of your that I got his warp whistle right here. Toodle doo, homo-tards. (points aggressively and scowls)

Video below, download here.

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